01 OCT 2022 by ideonexus

 Third place

Oldenburg calls one's "first place" the home and the people the person lives with. The "second place" is the workplace—where people may actually spend most of their time. Third places, then, are "anchors" of community life and facilitate and foster broader, more creative interaction.[1] In other words, "your third place is where you relax in public, where you encounter familiar faces and make new acquaintances."[2] Other scholars have summarized Oldenburg's view of a third place with eight...
Folksonomies: community
Folksonomies: community
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27 JUL 2018 by ideonexus

 Social Class in Online Gaming

...in the “freemium” economy, one’s expendable income really does determine whether one can join certain “Clash” clans, because many only accept members who have advanced to a level that can only be achieved through the in-app purchase of “gems.” On Twitch, income divides social communities into haves and have-nots who must constantly hustle for the former’s patronage. And in an AI-driven setting – as on social media – one can never be too sure where the fun stops and the ...
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We see this in collectible card and dice games as well.